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Need course tools that make the content relatable? Want multimedia tools designed to ignite learning? Looking for simple-to-use tools that save you time? We thought so. SAGE vantage is an intuitive digital platform that blends trusted SAGE content with auto-graded assignments, all carefully designed to ignite student engagement and drive critical thinking. Built with you and your students in mind, it offers easy course set-up and enables students to better prepare for class. With evidence-based instructional design at the core, SAGE vantage creates more time for engaged learning and empowered teaching, keeping the classroom where it belongs—in your hands. Request a demo today: sagepub.com/vantage Published 07/19. © 2019 SAGE Publishing. All rights reserved. All other brand and product names are the property of their respective owners. Sources: Academic Partnerships. "2019: Higher Education at a Crossroads." Inside Higher Ed. January 28, 2019. https://www.insidehighered.com/sponsored/2019-higher- education-crossroads. Cardone, Taran. "Embracing Customization in Higher Education: Leveraging Personal Learning Design to Promote Design Thinking and Self-Authorship." Sage Journals 23, no. 4 (December 19, 2018): 11-18. doi:10.1177/1086482218817533. Doucette, Dave. "Meeting the Educational Demands of Generation Z." Technology Solutions That Drive Education. October 25, 2018. https://edtechmagazine.com/ higher/article/2018/10/meeting-educational-demands-generation-z. Gikas, Joanne, and Michael Grant. "Mobile Computing Devices in Higher Education: Student Perspectives on Learning with Cellphones, Smartphones & Social Media." ScienceDirect (October 2013): 18-26. doi:10.1016/j. iheduc.2013.06.002. Rowsey, Alex. "Distracted...but Want to Learn | The State of the Modern Learner." Unboxed Technology. February 28, 2019. http://unboxedtechnology.com/state-of- the-modern-learner/. Sinar, Evan. "Meeting the Needs of the Modern Learner: Technology Gains Its Footing, But It's a Slippery Slope." DDI. 2018. https://www.ddiworld.com/glf2018/ modern-learners. Urh, Marko, Goran Vukovic, Eva Jereb, and Rok Pintar. "The Model for Introduction of Gamifi cation into E-learning in Higher Education." Procedia - Social and Behavioral Sciences 197 (July 25, 2015): 388-397. doi: 10.1016/j. sbspro.2015.07.154. N9B1902